Wednesday, May 11, 2016
The games people play
It is a game.
A game, in which two players have different victory conditions.
One player wins by providing a robust design to a limited cost and time budget, and the other wins by delaying and frustrating progress as far and for as long as possible. To this end, the first player works to produce his best; he has no incentive to delay and incur additional costs. Meanwhile, the longer the second player is able to impede the first, the more money the latter receives.
It doesn't actually matter if the final built product ever emerges out of the ground. Neither does it matter how well the first player plays. If the second player can find anything - anything at all - right down to a misplaced punctuation mark in a document, he can delay while the entire document is rewritten, recopied , reissued, and reviewed to see if a different player on the second player's team can find anything else. The second player is also allowed to change the rules of the game at will to maintain his advantage.
With luck, the second player can extend the game usque finis mundi, and the first player will always lose.